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Food industry · programme 03

Fight food waste

Reduce losses, from raw materials to finished products.

Why this programme

Every kilo lost is raw material that was bought, processed and then thrown away. The programme has teams measure the losses on a virtual line, look for their causes and come up with solutions: settings, recipes, donations, recovery. Your site’s figures can serve as a starting point.

What your teams experience

  1. The loss scale: estimate what a day’s production loses at each stage, then the screen reveals the real figures.
  2. Second life: match each type of loss with a recovery solution.
  3. The date that matters: understand use-by and best-before dates and what they allow for donations.
  4. The zero-loss challenge: each team commits to a measurable action for its workshop.

Each activity opens and closes with a projected cinematic sequence, personalised for your teams. The facilitator sets the pace: nothing moves forward without them.

What the company gains

Better measured and better understood losses, improvement ideas from the shop floor, and a concrete commitment to showcase in your CSR approach.

1.05 billion tonnes

of food were wasted worldwide in 2022, 19% of the food available to consumers.

United Nations Environment ProgrammeFood Waste Index Report 2024, 2024

Staging written for you

In your client area, a form specific to this programme collects your content: it is built into the challenges and cinematic sequences, exactly as you provide it. The look uses your logo and your colours. Teams are formed on the spot or based on your organisation chart.

Follow-up, up to D+30

Your follow-up dashboard stays with the programme, from the order to the final results.

  • After the session: the session report, with the gap between the opening and closing measures.
  • At D+7: a reminder asks a few key questions again, and the D+7 report shows what has been retained.
  • At D+30: a second reminder, and the D+30 report shows what holds over time.

Follow-up: before, during, after

The sources of this programme

The published research that this programme's games, measures and debriefs refer to. You can check every reference.

  1. PNUE (2024). Food Waste Index Report 2024 (rapport). www.unep.org/resources/publication/food-waste-index-report-2024
  2. Parfitt, J., Barthel, M., & Macnaughton, S. (2010). Food waste within food supply chains: Quantification and potential for change to 2050. Philosophical Transactions of the Royal Society B, 365(1554), 3065-3081. 10.1098/rstb.2010.0126
  3. Raak, N., Symmank, C., Zahn, S., Aschemann-Witzel, J., & Rohm, H. (2017). Processing- and product-related causes for food waste and implications for the food supply chain. Waste Management, 61, 461-472. 10.1016/j.wasman.2016.12.027
  4. Papargyropoulou, E., Lozano, R., Steinberger, J. K., Wright, N., & Ujang, Z. (2014). The food waste hierarchy as a framework for the management of food surplus and food waste. Journal of Cleaner Production, 76, 106-115. 10.1016/j.jclepro.2014.04.020
  5. Neff, R. A., Spiker, M., Rice, C., Schklair, A., Greenberg, S., & Leib, E. B. (2019). Misunderstood food date labels and reported food discards. Waste Management, 86, 123-132. 10.1016/j.wasman.2019.01.023
  6. Abrahamse, W., Steg, L., Vlek, C., & Rothengatter, T. (2005). A review of intervention studies aimed at household energy conservation. Journal of Environmental Psychology, 25(3), 273-291. 10.1016/j.jenvp.2005.08.002
  7. Locke, E. A., & Latham, G. P. (2002). Building a practically useful theory of goal setting and task motivation. American Psychologist, 57(9), 705-717. 10.1037/0003-066X.57.9.705
  8. Lokhorst, A. M., Werner, C., Staats, H., van Dijk, E., & Gale, J. L. (2013). Commitment and behavior change: A meta-analysis and critical review of commitment-making strategies in environmental research. Environment and Behavior, 45(1), 3-34. 10.1177/0013916511411477
  9. Stasser, G., & Titus, W. (1985). Pooling of unshared information in group decision making: Biased information sampling during discussion. Journal of Personality and Social Psychology, 48(6), 1467-1478. 10.1037/0022-3514.48.6.1467
  10. Règlement (UE) n° 1169/2011 du Parlement européen et du Conseil du 25 octobre 2011 concernant l'information des consommateurs sur les denrées alimentaires (texte). eur-lex.europa.eu/eli/reg/2011/1169/oj
  11. Arrêté des ministres du commerce et de l'artisanat, de la santé publique, et de l'industrie, de l'énergie et des petites et moyennes entreprises du 3 septembre 2008, relatif à l'étiquetage et à la présentation des denrées alimentaires préemballées, JORT n° 73 du 9 septembre 2008 (texte).
  12. Gollwitzer, P. M., & Sheeran, P. (2006). Implementation intentions and goal achievement: A meta-analysis of effects and processes. Advances in Experimental Social Psychology, 38, 69-119. 10.1016/S0065-2601(06)38002-1
  13. Howard, G. S. (1980). Response-shift bias: A problem in evaluating interventions with pre/post self-reports. Evaluation Review, 4(1), 93-106. 10.1177/0193841X8000400105
Shared foundations (1 reference)

The mechanics of all our sessions (team play, the debrief, the before-and-after measure, spaced reminders) and the research that also underpins the other programmes in the same specialty or sector.

  1. Roediger, H. L., & Karpicke, J. D. (2006). Test-enhanced learning. Psychological Science, 17(3), 249-255. 10.1111/j.1467-9280.2006.01693.x

Before you book

How is a Corporate Solutions experience different from team building?

It starts from a business objective, not an activity: onboarding new hires, preventing a risk, bringing your commitments to life. It is staged for your company, with your content, your figures and your brand. Your teams play in person, on their phones, while a big screen tells the story and a facilitator runs the room. And it is followed up: the session report, then the D+7 and D+30 reminders in your client area.

Do we need to install an app?

No. Participants scan a QR code and play in their phone's browser. No account, no password, no installation. It works on iPhone and Android.

Is there a limit on the number of participants?

No. The platform adapts to your headcount, from a small team to the whole company, in one or several rooms.

Demo

See “Fight food waste” in action.

Thirty minutes on your premises. You play a challenge and see the report at the end.

Request a demo