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How it works

From request to D+30 follow-up, in six steps.

A successful experience is prepared, and it is followed up. Here is exactly what happens between the moment you write to us and the last report, one month after the session. No surprises, except the ones planned for your teams.

They said it, they measured itAll our sources

In a team with high psychological safety, teammates feel safe to take risks around their team members.

Google re:Work (Project Aristotle)Guide: Understand team effectiveness, 2016
+14 %

higher procedural knowledge for trainees taught with simulation games versus a comparison group (+11% declarative knowledge, +9% retention), in a meta-analysis of 65 studies.

Traci Sitzmann, Personnel PsychologyA meta-analytic examination of the instructional effectiveness of computer-based simulation games, 2011

Play is older than culture, for culture, however inadequately defined, always presupposes human society.

Johan HuizingaDutch historianHomo Ludens (1938), opening sentence, 1949 English translation, 1938
  1. 01You

    You tell us your objective

    An online request, three minutes.

    You fill in the demo request or write to us: the company, the context, the objective, a date, an approximate number of participants. We call you back within 24 working hours to understand what the session needs to change for your teams.

  2. 02Us

    We propose the programme

    A programme from the catalogue, or a combination.

    Based on your objective, we propose the programme that meets it from the catalogue, or a combination of two. We walk you through the running order, the challenges and what the company gains from it. A thirty-minute in-room demo can be arranged before you decide.

  3. 03Together

    We stage your company

    Your people, your figures, your brand.

    In your client area, a form specific to your programme collects what will make up your session: depending on the programme, your people and their photos, your departments, your story, your figures; and for every programme, your logo and your colours. Each answer feeds a challenge or a cinematic sequence, to the letter: nothing is made up for you. A preview shows the set in your colours before the day.

  4. 04Us

    We prepare the room

    We adapt to your venue and your equipment.

    On your premises, in a seminar room or at a hotel: we scout the venue, check the projection and the network, and bring whatever is missing. A full rehearsal is run on our platform the day before. On the day, set-up takes less than an hour.

  5. 05Us

    On the day, the facilitator runs the room

    Your teams play, the big screen tells the story.

    Participants scan a code and join the game, with nothing to install. The facilitator opens the session, launches each challenge, keeps the pace and celebrates every team. Nothing moves forward without them: the room stays a room, not a screen. Between 1.5 and 3 hours, depending on the programme.

  6. 06You

    You follow the results, up to D+30

    The session report, then the reminders.

    In your follow-up dashboard, the session report is ready as soon as the session ends: attendance, teams, sequences, the gap between the opening and closing measures. At D+7 and then D+30, a reminder asks a few key questions again, and its report shows what has been retained.

Before, during, after

An experience does not stop when the session ends.

Every client has a follow-up dashboard in their client area. That is where they prepare their session, follow it live, then find its results in three stages: the session report, the D+7 report and the D+30 report.

  1. BeforePrepare

    Your order step by step, what is left to do and by when, the personalisation, the invitations for the facilitator and the participants.

  2. On the dayFollow it live

    Attendance, teams, the flow and length of each sequence, while the room is playing.

  3. After the sessionThe session report

    Attendance, teams, sequences, and the gap between the opening and closing measures. Printable as a PDF, ready to share.

  4. D+7The one-week reminder

    A few key questions from the session, asked again one week later. The D+7 report shows what has been retained, question by question.

  5. D+30The one-month reminder

    Other key questions, one month later. The D+30 report shows what holds over time, next to the D+7 report.

From one session to the next, the dashboard adds up your results: participants, average progress from start to finish, what is retained at the reminders. It only shows overall results, never one person's answer.

The greatness of a profession is perhaps, above all, to unite people: there is only one true luxury, and that is human relationships.

Antoine de Saint-Exupérywriter and aviatorWind, Sand and Stars (Terre des hommes), chap. II “The Craft”, 1939
Before you book

The questions we get asked.

How long before the event should you contact us?

Two weeks is enough for a catalogue programme dressed in your brand. Allow three to four weeks if we need to build in a lot of content specific to your company.

What do we need to provide?

Your objective, a date, a venue, a rough number of participants, your brand guidelines, and the elements you want to see in the session: titles, photos, figures. We build the rest.

What if the room’s Wi-Fi is unreliable?

The platform has a fallback mode: phones reconnect on their own, the facilitator keeps control of the screen, and the session carries on. We test the network before the day.

Can we play in several languages?

Yes. A session can be played in French, English, Arabic, or in a mixed mode depending on the teams.

What is in the client area?

Everything about your order: what is left to do and by when, the personalisation, the session ready with its address, the invitations for the facilitator and the participants, live statistics during the session, the session report, then the D+7 and D+30 reminders and their report. You can invite your colleagues there.

First step

Tell us your objective.

Three minutes, and we’ll call you back within 24 working hours.

Request a demo